You know Age of Empires. You know its bugs. You know the fun playing it.
We are creating a free (as in freedom) clone of the Age of Empires II engine in C++17 from scratch (GPLv3+). We use "modern" technologies like OpenGL/GLSL, Python, Qt5, CMake, ...
We aim to create an exact clone (for now), using the original media files.
This allows people using GNU/Linux, BSD, macOS or Windows to play the game natively, minus features, plus additional epic bugs (or was it vice versa?).
The project is run by volunteers:
Students and professionals from all over the world.
Join us and help to create an awesome game!
Get in touch: